Will set emu to fullscreen and boot the default. A few months ago, I believe I was able to get it to work by emulating one controller as keyboard using Xpadder, and setting up the other as a Controller in NullDC. Placing in your new preset is as simple as overwriting the default SweetFXSettings file with your new one. Since, I have not been able to duplicate that. In this case we will use sweet fx and flightfx GUI since regular enb doesnt work in dx11 and FXAA tool seems a bit buggy in prepar3d v2. If at any point you want to uninstall SweetFX, simply delete the SweetFXpreset, SweetFXsettings, d3d9.dll, and dxgi.dll files from your game folder. This guide should also work for fsx dx9 and dx10 but will need setting adjustments. Good, now the fields on the right should be already filled up. click on 'Enable SweetFX' right below where it says 'data. NullDC has (somewhat inexplicably) never supported any controllers other than a keyboard. It clearly supports up to 4 controllers, or else there would not be options for it - at least, if I were to make an emulator for a system that supported a certain amount of controllers, but not all of them worked, I would restrict it to only the number that worked, that's just me though. However, you can use a handy little application called Joy2Key to map.
#How to use sweetfx fable how to
#How to use sweetfx with nulldc downloadĪnyway, this is really getting on my nerves, does anyone know how to fix this? Next thing I am going to try is to set up both controllers to emulate the keyboard, there is enough buttons to accommodate two, so.